The November Event Registration Open

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Registration is now open!

Following the success of the last week long event that we did last time, we are doing it again. A whole week of jammin' (no g).

It is my pleasure to announce that the magnificent, marvelous, mad, mad, mad, mad, mad, Three Thing Game is a go! For those not in the know, Three Thing Game is a Game Jam where teams of enthusiasts (that’s you people, as well as me and my ‘kind’) gather to challenge themselves to create a game based on 3 random words that they will be given. At the end of the weekend you get to subject your game to a thorough Judging against various criteria like: adherence to the Things, how complete is your game, and how much money you slip the judge discreetly. Over the years teams from all years of study have made some great stuff, some of which has even been published in various app stores. So you should definitely not be discouraged from taking part in your first year. This is an excellent opportunity to put your skills in to practice, to hone your craft. This is also one of those ‘extra-curricular’ activities that help to distinguish you in the eyes of potential employers from the hundreds of other people that will be graduating from here at the same time.

Despite the clamouring of the crowds for new videos, I have been unable to carve out the time for it, but here are some I made earlier.

A Week Long!

We are going to run the game jam over a whole week. It will start at a Thing Allocation Event on Wednesday 12th November when we will run the fabulous Three Thinged Bandit once more for word allocation.

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You will then have until the following Wednesday 19th November to build your games. There will then be a follow up event after that to present your creations to an audience including your fellow game makers, and hopefully inspiring the next generation of Three Thing Gamers!

So what do I need to do?

Form teams! Generally speaking, you want to have a maximum of 5 people in your team. Under the pressure of a constrained time period it can be very difficult to integrate the efforts of large numbers of people. Even 5 is pushing it a little. You can register online here: https://forms.office.com/e/8WkgbK9JVx

Registration will close on Wednesday 12th November. Please get your registration forms to me before then.

If you would like to take part but can’t form a team then you can go stag and be a team of one (some people have made this work very well before) or you could identify on your form that you would like to be in a team by using “need a team” as the team name on the form. We can then pool you together into teams. Where there is a will there is a way.

itch.io

We are using itch.io for hosting some of the bits and bobs for the games this year. So I have set up a jam site there which is at the end of this link: https://itch.io/jam/three-thing-game-november-2025. Using this site you can host the games that you make, including screenshots, videos, and playable demos etc. This will be neat for disseminating your excellent efforts.

Finding teams

You may already have a team in mind which is fine, but otherwise consider posting to the Hull Games: Bonus Level Discord site. In short it is a place for us to communicate amongst each other about making games, whether you are an artist, programmer, or musician, or anything else really. It is here:

https://discord.gg/QM4turg

When does it end?

The deadline for submitting your game to the itch site is 1300 on Wednesday 19th November. You will have 3 minutes to pitch your game and show a video of your game. The groups should also be prepared to answer questions about their game. The follow-up celebration event will be during the scheduled Rather Useful Seminar session and this will be to your fellow participants, and also to the Rather Useful Seminar audience.

Date Event
Monday 27th October Registration opens
Wednesday 12th November Registration closes
Wednesday 12th November 1500 Thing Distribution Event
WWednesday 12th November 1600 Three Thing Kick-off
Saturday 15th November 0900 Join us in the Jam lab
Saturday 15th November 1700 Close for the night; sleep, shower
Sunday 16th November 0900 Open again, come back fresh and breezy
Sunday 16th November 1700 Close for the night; sleep, shower
Wednesday 19th November 1500 Deadline for itch submissions
Monday 24th November 1500 Game presentations to Rather Useful Seminar audience